The annual leapfrog contest had taken a turn for the worse... |
Brotherhood follows on from its predecessor in the manner the second game took towards its chronology; months and years can pass and you’ll never know any different unless you happen to notice the date given at the start of each sequence. Much in the same vein, it’s difficult to tell just how soon after the ending of ACII this is set based solely on differences in location and character. The story opens much in the way I assumed life would be like for the protagonist following the end of the last game; a legendary assassin, capable of saving the free world… retiring to a quaint country home. Of course, it doesn’t last; else this would be a review of Country Living Simulator 2011. The menacing, murderous and incestuous Borgia clan have come to wreak havoc upon Italy, taking over Rome, and inevitably the burden falls to you to free the city from the shackles of tyranny. With just one city featuring in Brotherhood, the game might at first feel heavily downsized from ACII, but this is soon rectified by its scale, with all its emphatic beauty and historical accuracy making it a pleasure to travel through. On the other side of this, of course, having one larger city does inevitably lead to a lot of travelling; by the time you reach the final memory sequence you’ll know the citadel like the back of your palm. Of course, that doesn’t negate the large amount of running around on horseback you encounter, but it does help to alleviate the stop-start nature of having to look at your map at every corner.
No animals were harmed during the making of this game. Probably. |
With all this talk of rebuilding cities, purchasing upgrades and such, you might be forgiven for thinking you’ve suddenly started reading a review for the next Elder Scrolls game. Brotherhood contains elements of an RPG, admittedly, but at heart it’s purely about the adventure. The abundance of side quests is merely a momentary distraction for those with short attention spans (or perhaps the obsessive trophy collector), while the real meat of Assassin’s Creed sits purely in its main campaign. An even greater variety of mission styles greets you here than with Brotherhood’s predecessor; stalking your opponents, infiltrating enemy structures and gatherings, straightforward ‘running and gunning’ - even impersonating masked officials in order to reach your target. The depth and detail of the bustling city of Rome will not fail to astound as you work your way through the memory sequences, which are never a chore. And at around fifteen to twenty hours’ worth of campaign to be had at, there’s plenty to get stuck into. Roll on the inevitable downloadable content (the first of which is rumoured to concern Da Vinci)!
Who said men can't multitask? |
It’s to Brotherhood’s credit, then, that it does its online component so well. With such similarities in character and style to ACII, the multiplayer might even be argued as its main hook - and it’s a hook which will hold Ubisoft’s series high, high up for as long as it might see fit (that is, until next time). The single player campaign is simply a bonus, and a ridiculously in depth one at that. To say that Assassin’s Creed: Brotherhood is well deserving of its praise would be quite an understatement: it’s a gleaming, bloody blade of triumph for Ubisoft’s killer series.
✰✰✰✰✰
Platforms: PS3, Xbox 360, Windows, Mac OS X
Genre: Historical action/adventure, stealth
Ubisoft, 19/11/10
See also: Assassin's Creed (2007), Assassin's Creed II (2009)
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